By Rick Rogers, John Lombardo, Zigurd Mednieks, G. Blake Meike
This functional booklet offers the suggestions and code you want to boost software program with Android, the open-source platform for mobile phones and cellular units that's producing enthusiasm around the undefined. in accordance with the Linux working method and constructed by way of Google and the Open Handset Alliance, Android has the capability to unite a fragmented cellular marketplace. Android software Development introduces this programming atmosphere, and provides you an entire case in point that demonstrates Android architectural positive aspects and APIs. With this ebook, you will:
* Get an entire advent to the Android programming atmosphere, structure, and tools
* construct a modular software, starting with a middle module that serves to release modules extra in next chapters
* research the ideas and structure of a particular function set, together with perspectives, maps, location-based prone, power information garage, 2nd and 3D images, media companies, telephony prone, and messaging
* Use ready-to-run instance code that implements each one feature
* Delve into complex subject matters, comparable to safety, customized perspectives, functionality research, and internationalization
The ebook is a traditional supplement to the prevailing Android documentation supplied by means of Google. even if you must advance a advertisement software for cellular units, or simply are looking to create a cellular mashup for private use, Android software Development demonstrates how one can layout, construct, and try out purposes for the recent cellular market.
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Additional resources for Android Application Development: Programming with the Google SDK
Persistent dataAndroid includes the SQLite database libraries and tools, which your application can use to store persistent data. Content providers, which we’ve already introduced, provide data to other applications. Using the libraries can be a little tricky, but in Chapter 8 we’ll guide you through the creation of a database, and reading, writing, and deleting data records. GraphicsYour application has access to 2D and 3D graphics capabilities in Android. Animation and various advanced effects are also provided.
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It assumes you have some experience with the Java programming language, with using Java to implement user interfaces, and that you are at least familiar with the technologies Android uses, such as XML, SQL, GTalk(XMPP), OpenGL-ES, and HTTP. How This Book Is Organized This book is organized around the core example program introduced in Chapter 2. Later chapters illustrate development techniques by adding to the example through implementing modular extensions, where this is feasible. Some chapters (and the Appendix A) cover more advanced topics that are not required for many applications.